I grew up in Boston where I watched a questionable amount of cartoons and monster movies. Out of high school I worked at OliveJar Studios, a stop-motion animation house, where I fabricated sets, characters, armatures, and animated commercials for Cartoon Network, Showtime, The Movie Channel and McDonalds. Then I moved out west and into television animation at Nickelodeon Studios where I was an artist on Hey Arnold!, Catdog, and Spongebob. After a while I decided to switch gears to video games, another childhood obsession, and worked at Treyarch for five years on four Spider-Man titles including Spider-Man 2, Ultimate Spider-Man, Spider-Man 3, and Web of Shadows, Call of Duty: World at War, and two unreleased IPs, as a story artist, cinematic animator, UI artist, texture artist, and game play designer. I’m currently in Seattle where I’ve been working on Minecraft and various other PC and mobile titles as well as graphic design at Facebook and concept/designer at a ground breaking innovation lab.
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On a typical Friday night I am out fighting crime, drawing, writing music, watching movies, playing board or video games, destroying waffles, or helping crime.